The trigger area seems to be to small on the horizontal plane, and the player has to be so specific to get the trigger to work, stretching the trigger area has not helped.
https://www.dropbox.com/sh/mh4x8louuq12r0v/AADkgBKEojAVpqE2iFqCAfQ2a?dl=0
Hi, please see screenshots in link below:
https://www.dropbox.com/sh/5bsefp4709a71k8/AACWIVxwMsTYlVqbSz6fBtFla?dl=0
My player should instantly turn and run and the seaguill should animate when entering the trigger, but as you can see from the in pl…
Here you can see the lo render on certain bg's compared to well rendered pngs, the original PNG files are all perfect:
https://www.dropbox.com/sh/k27alyeylijv4b5/AADkrQhBM2ucXy-ijV7IMaxBa?dl=0
Thanks for the suggestion, but this does not work for me. Oddly, not all my images are rendered incorrectly, just a few of them. They are all set to bilinear, and format 2048 compressed. When i update them, some of them lose there quality...
Hi, when i remove the 'Is Kinematic' checkbox, strange things happen with gravity.... my player falls through the floor. it is working with the is Kinematic check ticked, but what i have trouble with now is that my triggers do not seem to cover the …
Hi,
So this is what I thought, however, when returning from the previous scene, the player appears at the correct player start, but always walks all the way back to GameStart2D, how do I just ensure they stay put at the correct player start?
Thanks
Hi, yep all looks fine. Double and triple checked the animator, and animation.
Check out screenshots here:
https://www.dropbox.com/sh/5bsefp4709a71k8/AACWIVxwMsTYlVqbSz6fBtFla?dl=0
Hi,
NPC doesn't have a marker that he is set to, the player is standing still but turns to face the player in a conversation and then turns back to what should be left idle but instead turns to up idle?. And the navmesh is fine and set to default.