I have a big scene that expands left and right by some distance, and at a certain point a trigger switched the camera to a more zoomed in camera. However, my second camera does not follow the player, but is set to the exact same scripts and attributes as the original camera as it is a copy, and is just a bit more zoomed in. Any ideas on why this is happening?
Comments
All cameras will move during gameplay, even those that aren't active. Check that it's moving when the first is active by selecting it in the Scene window.