i figured it out, it was cos i had tur before walking o, which must have been turnibg the hotspot to match and they all npc's start on up unless told, there hotspots must have been turning
it is when, on start , i use face direction on the character (right)it turns the z of the hotspot into the z world thus making it slither thin, when character is facing up, it is fine?
when i place the script in my folders that is the error i get and i cannot play without getting rid of errors.
i am not sure how to place the script inside a class
screenshot below with script
https://www.dropbox.com/sh/qz9gxzl6go3lr6b/AABVQIqOrqERr…
i hav a collider on parent npc and hotspot just has a box collider on it
see screenshots:
https://www.dropbox.com/sh/v4f255cz73iipoy/AABgPdmOwpidqQhMRgZHsWWaa?dl=0
This line:
private Texture2D normalTexture;
But the cursor is part of adventure gamer and is set in the managers?
SO, I just create a game object and add script to it?
thanks
one more error
Assets/TMOWM/Assets Shake/Scripts/CursorChange.cs(12,14): error CS0116: A namespace can only contain types and namespace declarations
Two out of 5 of my characters in my scene (which are teleported into the screen when a global variable is switched) hotspots will not show up when hovered over? I have not disabled them. Whe I then go back in the screen, they work. I need them to be…