Hi,
Please see animations in motion and positions in this video, I am a bit unsure how to sort this:
https://www.dropbox.com/s/homk75ej3fwqkt7/NAV%20MESH%20ISSUE.mov?dl=0
The positions seems to be at 0,0,0 whilst game is running
But in my scene, i have to raise the height position of the nav mesh as the players boundary is still in the middle of the player rather than the feet.
See here:
https://www.dropbox.com/s/y3xylhwh1sev66b/Screen%20Shot%202016-04-18%20at%2007.43.07.pn…
I see. I have a little problem with setting this up though, i have head, body, legs etc all with different pivot points. Would I need to put my pivot point at the bottom of the parent (this has no sprite renderer though). I have about 30 animations …
My character leaves the nav mesh regardless of choosing the markers, it is as if it is the middle of the player that is the boundary rather than his feet?
I tried that but still my character seems to walk outside of my nav mesh - see screenshots:
https://www.dropbox.com/sh/5du3nr42met118u/AAAXk9y7xcQw510PQy6b1yCUa?dl=0
Sorry to be a dum dum, does the canvas have to be in the scene or just in prefab folder?
I currently have a menu called Loading set to Unity UI prefab, with a Canvas with an animation of a cog inside it.
However, when i remove the unity UI prefab fr…
Thanks, how would I place the index number of a dialogue option in using a label?
Do I add the label to the conversation menu, or the converstaion to a new label?