I see. I have a little problem with setting this up though, i have head, body, legs etc all with different pivot points. Would I need to put my pivot point at the bottom of the parent (this has no sprite renderer though). I have about 30 animations …
My character leaves the nav mesh regardless of choosing the markers, it is as if it is the middle of the player that is the boundary rather than his feet?
I tried that but still my character seems to walk outside of my nav mesh - see screenshots:
https://www.dropbox.com/sh/5du3nr42met118u/AAAXk9y7xcQw510PQy6b1yCUa?dl=0
Sorry to be a dum dum, does the canvas have to be in the scene or just in prefab folder?
I currently have a menu called Loading set to Unity UI prefab, with a Canvas with an animation of a cog inside it.
However, when i remove the unity UI prefab fr…
Thanks, how would I place the index number of a dialogue option in using a label?
Do I add the label to the conversation menu, or the converstaion to a new label?
Still having trouble with this, i have created a new axis in inout manager, named it as new menu element in my menus, chosen input key in the menu, and put in both positive and negative input key as i, or, m or escape, and it consistently tells me i…
The former now only affects the down animation whilst the rest are not affected.
Quick q on this, if affect children is ticked, will this affect children's children too?