It is turned on in my action lists, as normal and worked before, but now with autosave on, both camera transitions and my loading menu now doesn't appear/work
Sorry, it is just a normal menu that shows an animated wait sign in the top corner. It has always been working. And works when I untick Autosave on cutscenes. When they are ticked it doesn't play them. See pic of menu:
https://www.dropbox.com/s/uxc…
Yes, you are correct. I have now just ticked autosave after cutscene box (and every OnStart) where i want to be sure autosave has captured an event to save the user doing it again if they don't manually save. I have removed the autosave action list …
So I have implemented this, what seems to happen now is that if you save in the middle of a cutscene where the player cannot be controlled and reload, it starts where it left off in the scene but dead, and does not follow from where the cutscene lef…
The one thing I find that isn't saved from autosaving, is the last scene that was loaded upon entering the current scene, as this ensures where the player starts in the scene, let me explain:
Player leaves Alley (Autosave on leaving) and enters Bay…
Apologies, this works now, you click your item in the inventory and upon letting go of click, it examines the item, which I assume is the dropping item on itself examines it action working?
Thanks. What I am aiming to do, if possible, is to miic the Broken Age inventory, where you drag the items from the inventory, and click once on them whilst in the inventory to examine them. Is this possible, or would I have to create a bespoke inve…