OK, here you go. It hasn't done it unfortunately even though it says it has in the console
See screenshot:
https://www.dropbox.com/s/2f6peehbb71yhvp/Screenshot%202018-08-30%2011.25.40.png?dl=0
They are not appearing in the Speech Manager entries - am I doing something wrong?
See screenshot:
https://www.dropbox.com/s/mcp87u8e5qdmimd/Screenshot%202018-08-29%2016.37.18.png?dl=0
ok, so the Console says 4157 lines are updated, see screenshot:
https://www.dropbox.com/s/e0cszmjplt7vly3/Screenshot%202018-08-29%2016.25.49.png?dl=0
What do I do now, and how do I know this has worked correctly? Thanks
Ok, so am I meant to uncheck When Auto-name speech audio files? before running the scene? Nothing has changed so far in my dialogue boxes
How do I run a script in the editor? It will run itself by being on the game object?
See pic:
https://www.dr…
Not quite sure what you mean - 'Afterwards, check that they're all appearing in the Speech Manager entries and you can then move them out of the Resources folder.'
So it would just need an empty game object in the Title Opening Scene for example, with the script attached, and that is all? It would run itself just by being attached in the scene?
Hello! Old post revisited! I have display time set to 0 so that dialogue text is removed as soon as audio has finished, however, what do I do in the case of the image below?
As the dialogue just doesn't show up at all?
https://www.dropbox.com/s/92…
Thanks, I will implement, I have two questions however, is this script set for file hierarchy as follows - Resources (folder)/Speech (folder)/Character Name (folder)/ CharacterNameNumber (FrithelMEC2890) or do I need to pull all audio into the Spee…
Might this loading time be reduced if the folder hierarchy is Resources/Speech/Scene/Player or NPC folder? rather than Resources/Speech/Player or NPC folder?
So, after a process of elimination, I have worked out the issue, it is my Resources folder with my Speech inside. Is there any way to speed this up? I removed the whole folder and scenes load instantly now. But I do not want to get rid of the speech…
This is something I will definitely do. However, it seems that there is something that causes the massive pause/lag on re-entry to the scene. The first scene load is instant, but the second very long.
It is not the same pause as 'loading' like in …