However, it won't animate like my other cursors. It is an 8x8 sprite sheet cursor, identical to my other cursor spritesheets, set to texture type cursor. How can I change my script to ensure it animates?
Hi, I tried this and it didn't change a thing. See my new Subtitles. Same thing happened, even with Play in background selected, it removes the Players subtitles when NPC Subtitles are played:
https://www.dropbox.com/s/5040e8qvj1bglam/Screenshot%20…
AC 1.64.5
Unity 2018.2.8f1
So, I am still having massive problems with autosave.
Some of the same scenes are visited regularly throughout the game, in different scenarios. IE the player visits the same scene in part 1, 2 and 3, with different cha…
HI, the main cursor is showing. and this same cursor is set as my cutscene cursor. The cursor: AC.KickStarter.cursorManager.GetCursorIconFromID (4).texture
is listed in my interaction cursors as 'wait'. And this is the cursor I want the main cursor …
Not switching to hardware, all my cursors are in the Cursor manager, and I don't have a cursor image in the Cutscene Cursor.I just want the script to replace the main cursor with my cursor that is icon ID 4 Shen Loading menu is turned on.
AC.KickSta…
AC 1.64.5
Unity 2018.2.8f1
But this has been happening for past few version of both.
screenshot
https://www.dropbox.com/s/ii0lmf8risq03bd/Subtitles%20Menu.png?dl=0
Hi,
I have attached it to the Persistent Engine but the cursor is not changing.
See images of Persistent Engine, Loading Menu, Calling Loading Menu and Cursor:
https://www.dropbox.com/sh/t92ytvbb2acnh0t/AAB2fHiRfmgVvaPzluJ6di1Ra?dl=0
Thanks
Jam…
Hi,
I had a HideCursor script made for me, but am not sure how to change this to change the cursor to this:
AC.KickStarter.cursorManager.GetCursorIconFromID (4).texture
when my menu 'Loading' is on, here is my HideCursor script:
using UnityEngin…
And if I was now to choose give matching speech lines the same ID, this would match the same strings and ignore duplications? (as I sometimes have loads of these from my exported scripts) - And thus ignore the old duplicates from the build?