Also, I'd prefer the inventory to close on walking anywhere, not specifically when clicking on a hotspot. So, I'd need to know how to affect cursor click, rather than walk to
OK, I will see if i can get someone to help me with scripting, as I don't want to have to tick Cutscene wile moving to hundreds of interactions. Thanks
Bu the autosave is not turned on by an action list, but instead on the OnStart. See pic:
https://www.dropbox.com/s/0y9u9r2avh79afk/Screenshot%202018-11-13%20at%2008.06.50.png?dl=0
Also, anyone able to help with the scripting? As i wouldn't know where to start. Need Inventory menu to turn off on Player Walk, or when a hotspot is interacted with without an inventory item, ie just cursor not inventory object
Where do i set Player Action to Cutscene while moving? If i currently set my Inventory Appear Type to During Gameplay, it is on all the time. (usually set to Manual, as the player clicks on an inventory button to open and close the inventory)
HI.
1. Dropping an item onto the NPC
2. Happens everytime for this NPC in this scene
3. It is an interaction tat runs, set to run in background, but with engine: Manage Systems set to disable movement and interaction
See screenshots requested:
…
Hi,
So please see structure of my OnStart Cutscene and how I call Part 2 and 3.
I'm still a little confused on the Save aspect. When you say the Action that is the last to be run should have the Autosave after? on, then surely if my Part 2 and Pa…