Will IsVisible be counted as MenuOff though in a variable check? ie if I then click a button to turn that MenuOn, will it recognise that it is off and thus turn it on?
AC v174.2 Unity V2020.3.19f1
The player is moving as part of Interaction ActionList (Character: Move to point), ie, Move Along Path in a Cutscene, in Hotspot Use. See screenshots here:
So, Brain2D_SpritesUnityComplex prefab has no issue. It seems …
Idle is animating, FacingAngle is 281.6 - my threshold for Walk is 0, 45, 90, 135, 180 etc like Brain2d_SpritesUnityComplex - could this be the issue? That the FacingAngle is not one of the thresholds at this point?
Hi, it happens with a small minimum drag distance too, I just put that large to see if it affected anything.
Sorry, so when I hover over I am presented with use and examine through left and right click, and both work when clicked. But i cannot drag…
Yes this happens with a static cursor.
here is link to images with walk animation settings:
https://www.dropbox.com/sh/hv1np7cdfazhy4h/AADjKHde8NpBUDFfcyS1O9L2a?dl=0
So I’m ignoring the object:call action now and just dropping the texture into my prefab with script on? I don’t Really get it sorry. Especially as there are quite a few examples in this thread. Thanks
I get this error however:
Assets/Sleepytime Village/Scripts/CursorUtils.cs(10,62): error CS0103: The name 'Pointer' does not exist in the current context
This is path to .png:
Assets/Sleepytime Village/UI/Cursor/Village Cursors/Pointer.png
Sorry, so I would put in 'Pointer' (name of .png cursor in project) for example where (newTexture) is in the script? Even though it is dropped in to call event here?
https://www.dropbox.com/sh/vwcll1sczn8x0ep/AAAFHdXntqVhRUIwf5qMvaXBa?dl=0
One q, an it may be AC related, is I cannot hit record on objects within my timeline, the option is greyed out - so i cannot animate the NPC moving across the room