i think i may have got this script slightly wrong? Getting errors:
(Must derive from monobehaviour)
using UnityEngine;
public class InventoryZoom
{
public UnityEngine.UI.RawImage rawImage;
private void OnEnable() { AC.EventManager.OnInventor…
ok, so this is currently not working, and I have followed the instructions above, but I have some questions:
* Keep NPC hidden - do you mean off screen, or is there an action I should use to 'hide' the npc in the scene?
* The speech is currently no…
Ok, so see screenshot to see player not in centre but Track Freedom and follow speed values at 0
https://www.dropbox.com/s/hyopfare13e95x3/Screenshot%202021-10-12%20at%2011.14.32.png?dl=0
I would like to display information at the hotspot, but listed like dialogue, where i can use Variable: Run sequence if i needed, or set off an action list or cutscene, but the dialogue is not from a character per se, so not 'spoken', and appears in…
Yep, however the Cutscene cursor has no animation options like the others? And the script you created switches out the he Cursor Manager's Cutscene cursor texture?
SO, I have a custom action script that changes Default Portrait Graphics, and expressions, however, it only changes the expression Index and not the Default Portrait Graphic - any ideas?
/*
*
* Adventure Creator
* by Chris Burton, 2013-2021
*…