getting this error
Assets/Sleepytime Village/Scripts/CustomActions/ActionHoldToFlashHotspots.cs(94,26): error CS0103: The name 'PositionType' does not exist in the current context
Hi,
AC 180.5
This is the updated script for keeping hotspots on screen until the input key is depressed:
using UnityEngine;using System.Collections;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.…
Hi, I have noticed that when I am flashing the hotspots (using tab input) and move the cursor, the words group together. See video:
https://www.dropbox.com/scl/fi/lmybgl8v68kqrark8m2du/Tab-Grouping-Words.mkv?rlkey=b7xawfnpy05nh3s0n8ppwrmf3&st=l…
You can also see here that the back arrow now takes me back to my original scene when closing the map, but when I choose the VillageSquare, I am taken back to the scene I was originally in exactly like the back arrow
https://www.dropbox.com/scl/fi/…
ok, so I have put my onstart cutscene into onload and the menus work correctly, however I cannot leave the scene via the hotspot interaction, nothing happens except over clicking and my player default comes running into the scene. This is the action…
Thanks, should the transitions come from the entry or Any State, and should I have an idle state for Entry?
see screenshot
https://www.dropbox.com/scl/fi/ezo1ul50p03d5eso46uit/Rotations.png?rlkey=ozs4jtuq4gjanognmaqee6m38&st=q8hdnyfy&dl=0
Hi Chris, I am using Player:Switch to enter and exit the map, I have updated the Player:Teleport inactive Action to change to VillageSquare scene, but nothing happens - see new video with commentary here:
https://www.dropbox.com/scl/fi/uhmec69tvk5n…
I cannot put a scene npc prefab into the speech timeline. And for when that same npc talks through other interactions it only seems to work via in scene prefab.