Would this Raw Image be invisible otherwise? Or would I need to have it turned off before actioning the script? See screenshot of where I have placed it, plus other photos of all the assets and scripts, as i still doesn't do anything with the settin…
So, I put nothing in the Cursor Rect Transform slot?
When you say IDs of the inventory items, do you mean the Label or the Name?
And do i need to edit the offset?
Thanks
So just to clarify, I will need to make sure that the inventory item is in slot button 1 for example, and I would put btnSlot1 into the Cursor Rect Transfotm?
What is Item To Move From and to then? Sorry I am not sure what is to go in here.
So, have I set this up correctly? Currently the send message command is not doing anything (Do I need to set up an animation, or cal the inventory to open first?)
See screenshots:
https://www.dropbox.com/sh/c6be149b0qg1uaq/AACjDX36z7llOcaSfbF6w80l…
So, I am still very confused here, I do not want the cursor image to change, I just want to, independently of the player doing it, move an inventory item onto the top of another inventory item, ie the matches onto the unlit candle. The mouse cursor …
ok, so still having trouble with this, how does screen position work, what f would cover the bottom top third of the screen for example? so if mouseposition goes into the top half?
if (mousePosition.y < Screen.height * 0.100f)
This is awesome, but I am wanting the inventory objects that would already be in my inventory to animate on top of eachother independent of player, as if being taken control, once entering a room, like this screenshot:
https://www.dropbox.com/s/z6p…
Follow up, I've realised that the inventory closing once an item is selected does not help with combining objects, as the player cannot see any other items to combine with, so instead, how do I have it that the inventory bar closes once the cursor i…