how would i determine where the object is in my inventory? As depends on when the objects are picked up as to their positioning in the inventory. any ideas?
AC V1.74.2
I created an actionlist parameter for off and one for on
Here are screenshots of how I turn them off/on:
https://www.dropbox.com/sh/yh74gyeqqus3kqp/AABP0THMuBMkUbjppIWkrZq_a?dl=0
It never gets to play the second one. And this happens for all my run sequence variables. And in actual fact this happens in editor too when in play mode. See screenshot, not sure why it doesn't work:
UNITY: 2020.3.21f1
AC: V1.74.2
https://www.dro…
so the constrain settings shown in the screenshot ensure that the camera doesn't show any art outside the scene, but i still want the player to be centre at all times, how would i achieve that? (I have no background constraint in the field o the cam…
Hi, so I have tried this but am getting a strange rotation on the z plane. I have so far just added a x rotation key to be -1 for the left animation of Startled. Please see video and screenshot here:
https://www.dropbox.com/sh/gfgazzhjzic371p/AAAk2…
this is my script:
/* * * Adventure Creator * by Chris Burton, 2013-2021 * * "ActionTemplate.cs" * * This is a blank action template. * */using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifn…
I get this error :
Assets/Sleepytime Village/Scripts/CustomActions/ChangeCursorsAction.cs(91,17): error CS1656: Cannot assign to 'ReplaceTexture' because it is a 'method group'
My cursor rendering is et to software
Sure, the animation trigger applied to both ToyChest and Briefcase, depending on which scene you are in, my bad for not explaining - In the video I have adapted the code:
GameObject.Find ("Briefcase").GetComponent<Animator>().SetT…
And it works for you in build changing between scenes? The icons are animated, and identical in frames and size. Settings for both sets fo cursors (use, use) are identical. Where is cursor rendering field again?
I can’t pass messages to what’s inside my cutscene though? This is where the QTE timer is, but I need to call to it from inside another cutscene?
https://www.dropbox.com/sh/1bd2ojqd4kc0j2r/AAA20C7qnC3d6QIVfvfs8ZDra?dl=0