Ok, so just checking as I am not always using player vicinity, but mouse over, so will this still account for that?
So I add this code to the end of the wiki script?
I have two hotspot menus, mouse over, and flash. I only want the flash hotspots t…
So will all hotspots flash regardless of player vicinity? and I attach this to a gameobject in scene? And will flash the new hotspot menu created for the wiki script?
I removed the sprite manager and lip sync pro to test and it had no effect alas.
I also moved the collider and hotspot to a child of the main sprite, but it still had no effect.
added an extra one and now get this error:
Assets/AdventureCreator/Scripts/Actions/ActionApplyResolution.cs(25,26): error CS0115: 'ActionApplyResolution.Title': no suitable method found to override
thanks, how do i implement into this script so that:
when inventory open true
cursor detect 2/3 screen and close inventory
if inventory open false
cursor do not detect anything
here is the script:
(Quote)
Trying to follow the tutorial but getting tripped up on script, i have this so far:
(Quote)
Getting this error:
Assets/TMOWM/Scripts/CustomActions/ActionApplyResolution.cs(45,2): error CS1513: } expected
Hi, not sure I have inserted the line in the right place in the script - also attached vid showing what else is on the sprite child:
https://www.dropbox.com/sh/2fuhpubtv8qp7rb/AADCreDVLSAf6oJJdCs8klO8a?dl=0
Hi, Here are more images of the Player Root and child (with hotspot on) whilst game is in play:
https://www.dropbox.com/sh/q9xnlanggbmq8wm/AACm5Rhd4IznSWXCWJMc7yJwa?dl=0
Ok that's awesome thank you! Now, my next issue is:
When erase progress is complete, my action list cutscene keeps playing over and over and I need to somehow tell the script to only play once or to turn variable off? I wonder if you could help, ag…
ok done this, still issues however, the original inventory item that needs to move is still visible whilst the pretend one moves, can we hide it whilst animation happens and then unhide when done?
EDIT: I tried removing the matches inventory item a…
ok so we are defo getting somewhere, but there are a couple of issues:
* I have set this script to play when the two objects are in the players inventory, however, the original item that is to be dragged is still visible when the new RawImage (Comb…