final q's:
* Can i have them stay visible until key is depressed?
* How would I get the label background texture to auto resize to length of label string? I assume this is a UI prefab and not AC menu?
* When I press F to flash the hotspots, it …
ok, I have set it up like so, but on pressing F, nothing happens? Plus, my new flashhostpost only menu is locked off, yet is still active on hover in play? It shows along with my normal hotspots (all in screenshots)
https://www.dropbox.com/sh/0zkr6…
So, it seems to be almost working now, however, should there be choices available when clicking on the screen resolution element in play? there is no resolutions to cycle through? See screenshots:
https://www.dropbox.com/sh/6hwh6w4ipju5ezl/AAALQVKP…
As currently the smaller hotspots still appear when the cursor is over them (I want them kicked off until F is pressed and then they all flash their label in scene )
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace AC { [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { get { return Ac…
ok changed that, i get this error:
Assets/Sleepytime Village/Scripts/CustomActions/ActionFlashHotSpots.cs(39,24): error CS0029: Cannot implicitly convert type 'bool' to 'float'
Ah yes sorry.
“ Try attaching the Remember Hotspot component to it and set its Hotspot state on start to On.”
I’m afraid the remember hotspot action didn’t work
Merry Christmas by the way!
Getting this error, and script not appearing in the actions manager in Custom list:
The script '/Users/jlightfoot001/Dropbox/Sleepytime Village URP/Assets/Sleepytime Village/Scripts/CustomActions/ActionFlashHotspots.cs' must derive from AC's Action…
I had trouble with my build, adventure creator was in the game, but not appearing as a dropdown in the options. Tried it in my other game and no errors, here is the code:
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif …
Is there a way to switch the hotspot layer back to default with script? As mentioned earlier, if i do that whilst in play mode the hotspot is recognised
Tried that also. Hotspot object still turns to ignore raycast and is not recognised. I tried putting Brain2dSpritesComplex in to (on which my player is based) and the hotspot what not recognised