I am getting these errors with the SetupOptionsMenu script shown above:
(Quote)
and
Assets/TMOWM/Scripts/SetupOptionsMenu.cs(47,12): error CS1061: 'GVar' does not contain a definition for 'booleanValue' and no accessible extension method 'booleanV…
sorry, my bad, so for Rufus sprietw ith hotspot on it says this:
HOTSPOT OFF Sprite (AC.Hotspot)
UnityEngine.Debug:Log (object,UnityEngine.Object)
AC.Hotspot:TurnOff (bool) (at Assets/AdventureCreator/Scripts/Logic/Hotspot.cs:719)
AC.Hotspot:TurnOf…
ok thanks Chris, so could i combine them like so?
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public override ActionCategory Category { …
so I open each script within AC one by one and search for this line?
gameObject.layer = LayerMask.NameToLayer (KickStarter.settingsManager.deactivatedLayer);
(Quote)
Plus, I am still only presented with one option in build, see screenshot:
https://www.dropbox.com/s/bhuw7kf6wnhxp81/screenResOptionsInBuild.png?dl=0
ok thanks!
In regards to this code:
MenuCycle resolutionCycle = PlayerMenus.GetElementWithName ("Options1", "ScreenResolution") as AC.MenuCycle;
How would I modify this code if I wanted the script to affect 2 Options menu one …