So, as you can see by the video in the link below, without the script the player has dialogue when entering the trigger, but when I use the script in the scene, one of my objects inexplicably is visible, and there is no dialogue in the entire scene.…
I'm now getting an odd behaviour in this scene where the dialogue subtitles no longer show for any interaction. And I get this error in the console:
https://www.dropbox.com/s/rdw7bu6ld1d8y0l/Error.png?dl=0
And when i then leave this scene to go in…
I'm also getting this error:
Assets/TMOWM/Scripts/SkipSpeechOnMenuClick.cs(11,62): error CS0123: No overload for 'OnMenuElementClick' matches delegate 'EventManager.Delegate_OnMenuTurnOn'
ok, so this isn't working for me. All hotspots are still on regardless of whether player is in the boundary whether variable is true or false:
https://www.dropbox.com/s/w0ud13pa25al4sk/MouseOver.mov?dl=0
I cannot do this as the bitton runs an action list and the speech manager **Can skip with mouse clicks? **was already unchecked
See screenshots:
https://www.dropbox.com/sh/aj7gey0wu7bstlz/AADRG3A_8uPJMmLGb_RHwNWGa?dl=0
Ok so to elaborate further to determine if the above solution you propose will still work, the player enters a scene that is pitch black, with three areas, left middle and right with hotspot detection for set to mouse over but with no hotspots enabl…
So, I would like to have an option on a hotspot in the inspector on whether it is affected by player vicinity or not, ie whether it overrides player vicinity setting if set.
And just for clarity again:
using UnityEngine;using AC;public class SetupOptionsMenu : MonoBehaviour{ void Start () { GenerateResolutionCycleOptions(); InitResolutionVariable(); } void GenerateResolutionCycleOptions() {…
So, my windowed toggle doesn't seem to do anything as it is currently set up, see video and screenshots:
https://www.dropbox.com/sh/99q5jyg5wh4gsaz/AABqD5lu5kHEu1v6FceY9kSza?dl=0
I fixed the above, but I have another question, is there a way (or a script) where you could choose whether hotspots were still active even with the Player Vicinity setting on?
okay so compiles but the hotspots behind Rufus are not accessible, so so doesn't seem to work. The interaction source is set to Asset File if that makes any difference?
See video here:
https://www.dropbox.com/s/wvd7uswvcwwy5gx/Hotspotissue.mov?dl=0
Getting this error:
Assets/Sleepytime Village/Scripts/InventoryOnlyHotspot.cs(2,1): error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declarations
Plus, do I just attach this to to the child …
How do I not have the cursor be affected by Player hotspot, so he doesnt get in the way, but when objects dragged on him they have affect? Plus, I would like to remove the label of Rufus, how do I do this?
Plus, can i set Unity UI prefab menus to n…
Ok fab, and have I set it up correctly? I am using same ActionApplyResolution?
using UnityEngine;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionApplyResolution : Action { public overri…