it is when i have put the [expression:xxxxx] at the end of dialogue that it now doesn't animate? The expression overrides the dialogue for some reason on all expressions
Each hotspot has the script attached, so yes, it cannot find the variable:
(Quote)
You can see in the video that the variable MidLampOn is true, so I don;t understand why the script is not seeing it? Does it need to be Global variable?
EDIT: Ok, so i copied the scene, removed all hotspots and added a new hotspot with interactive boundary and the script, and the oddness was gone, dialogue worked. However, once I stepped out of the interactive boundary the hotspot was not interactiv…
This still causes no dialogue to play and objects to show that shouldn't. All variables are correct on each hotspot too.
Would enabling/disabling hotspots in OnStart effect this?
Would Constant ID or Remember Hotspot on these hotspots cause this?
…
I did and it makes no difference. It is already unchecked. Clicking on the menu just skips speech when speech is playing. BUt the menu can be accessed by input key.
Sorry, i think we are confused on our communication here. My skip speech works fine in cutscenes, but I want the player to be able to click on the OptionsInPlay menu and be able to pause. But currently, clicking anywhere means that speech is skipped…
ge tthis error now:
Assets/Sleepytime Village/Scripts/DynamicInteractiveBoundary.cs(36,13): error CS7036: There is no argument given that corresponds to the required formal parameter 'loadingGame' of 'DynamicInteractiveBoundary.OnAfterChangeScene(L…
(Quote)
You gave me this code :) this is line 30:
int fromSlot = inventoryBox.GetItemSlot (itemToMoveFrom);
This is full script
using UnityEngine;using System.Collections;using AC;public class AnimateCursor : MonoBehaviour{ public Vector2 …
i now get this error:
Assets/Sleepytime Village/Scripts/DynamicInteractiveBoundary.cs(19,9): error CS0123: No overload for 'OnAfterChangeScene' matches delegate 'EventManager.Delegate_AfterSceneChange'
Sorry, still doesn't work, as soon as the dialogue starts playing, clicking on the menu just skips speech along. see video:
https://www.dropbox.com/s/n8i78rsiya11wxe/SkipSpeech.mov?dl=0
Unity 2019.4.32f1
AC V1.74.5
So, I have the windowed on/off working for one of my games, but am having trouble with my existing game. The one with two Options menus (Options, and Options 1) - It just won't change window size. Please see screenshots…