Ah sorry, just need to know how to make my own UI Cursor, rather than then out of the box one. LIke a coin with the three cursors on, you click on hotspot, coin appears, you click on interaction you want to action from coin
So I have had some help to create this custom action:
using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ActionClearLevelData : Action { // Dec…
So I updated my script to this:
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But it would not work for me.
My script is attached to a gameobject in the scene.
My narrator is not usually in scene , as it takes up the narrator role. But even when I drop a NPC prefab of narrator in sce…
So I would have a different version of the script for each scene - where the .name == "xxxx" ? As these are prefab NPCs, and I would always want Narrator to be no scroll, and everyone else to be scroll. How would i do this?
Or having one …
ok thanks.
And it regards to:
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I have a prefab in every scene that has the attached script, as I need to call this through an action list out of scene (dropping item on main player causes death, which needs to therefore empty inventory and …
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What about local variables (which is the majority of variables I need to reset)
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I need to reset all the variables and remember data from a number of scenes, local and global variables. Would be good to have a scene Reset Scene optio…
OK, so this is all amazing, is there a way to disable this for a moment or per inventory object, OR give a certain hotspot priority over Rufus or per inventory object? I have an issue when Rufus is standing at the front of the screen and the hotspot…
Cool, before I launch my demo I defo need to eradicate this from happening. There was no problem last week so i am not sure why this is now happening. And like I say, the pre load thing doesn't change anything.
The lag is in the build, not in the unity project. And it only happens first time when opening the menu. And the lag is only with the MobileAll UI menu. Could it be something to do with searching for the resources. Once it has build the index it's f…
And sorry, what would I wrap the above code around with?
See screenshot for Global V:
https://www.dropbox.com/s/qsdb0m3qajadho2/Timer%20-%20Global%20V.png?dl=0
Morning, I now need help how to make my scripts wirj with AC, so I thik this is now a relevant AC thread (I hope).
So now I have written two scripts. I have adapted the ClockExample script to set a start time:
using UnityEngine; usi…
So is there anyway to edit this script so you could set the start time through an event depending on the scene?
I know it’s not specifically AC related but might be interesting for the forum?