ok got it, sorted height. And sorted moving.
Two things that aren't working for me now is dialogue (which worked perfect for my Sprites Unity Complex player but won't work for my Spine Player) and DR or DL custom anims won't animate (does Character…
Thanks Chris, so I have made progress, but I can't work out why he is so big, and second, why he will not walk across the nav mesh in the scene.
Also, do you have any help on how I would set a specific skin depending on the scene?
See video:
http…
ok so i have removed ay custom scripts on my player, and still Player component is off. And there are no custom scripts that affect the players Player component. I will have to think on that, regardless, when I turn the Player component back on in …
Ah ok, so no animator on the Player prefab at all?
Plus, any idea what would be turning the Player component off? Happens in all my scenes and the AC 2d park scene. It is on in the preab.
ok the wiki is a little difficult to follow. I have changed the animator to just have Walk and Idle and nothing has changed. Plus, my player will not move. See screenshots:
https://www.dropbox.com/sh/n7sjdfuyyhxmsev/AABlsGIxxTDxsRWbUwO0X1ZRa?dl=0
ok, so message in animator is:
ArgumentException: Animation not found: Idle
Parameter name: animationName
No other messages re Spine Player. He is present in 2d Demo scene, but giant and not animating. Plus, showing Up Idle but 'playing' Idle_R in…
So I attach this script to the cursor? So will this set off an animation when hovering over a hotspot? And how will the cursor know to animate out the correct interactions?
How do I connect the other hosposts into my CursorUI? Do I put raw images i…
Thanks. And is there a clean way to choose for a menu to turn off when an action/interaction is happening? And then turn on again after? As if the player uses an object on a hotspot and this interact sets a variable but that action list is then kill…
I always want the hotspot on (apart from when the hotspot object has been picked up), but for the interactive boundary to change, so the example is, the scene has three sections and before different lamps are turned on the hotspots are enabled via t…
So it seems that using object: call event and bool disable on DynamicInteractiveBoundary isn't affecting anything, the hotspot is then still not active. Please see video:
https://www.dropbox.com/s/ieoni8fut965dn1/HotspotDynamic.mov?dl=0
Got it thanks. Now that I have an anim on my menu however, when I start a scene and wish for a usually multi scene visible menu to be turned off, on scene load it plays the Off anim. Anyway to get around this? See video:
https://www.dropbox.com/s/z…
Thanks, but it seems that my script above won’t reset current scene. So if I was to ‘die’ in the scene that you restart in after death (not end game) then that scene will not reset. Anyway to tweak the above script to ensure that happens?
But i don't want to end the game, just to restart player at a specific scene and reset certain scenes? Won't restart game put player at the beginning of the game again?
On a certain 'death' I want to empty inventory (i now have a custom action) and…