So, I have finally got SkinExample working! See my modified code!
using System.Collections;using System.Collections.Generic;using UnityEngine;using Spine;using Spine.Unity;using AC;public class SkinExample : MonoBehaviour{ // Drag your skeleton …
I just need to be able to access the SkeletonAnimation, initial Skin dropdown choices in a custom action script so at the start of a scene i can set player prefab to be Clothes/Suit eg or Clothes/UnTuck eg - these work if i manually choose the dropd…
only thing revealed in Console is the same error:
(Quote)
NullReferenceException: Object reference not set to an instance of an object
SkinExample.ChangeSkin () (at Assets/Sleepytime Village/Scripts/SkinExample.cs:42)
UnityEngine.Events.InvokableCa…
Ok, no probs, tried that and got an error, I appreciate it is not related to AC, but any further help you can spare would be greatly received :
NullReferenceException: Object reference not set to an instance of an objectSkinExample.ChangeSkin () (a…
Problem is I cannot get the SkinExample to work or do anything currently, See video and PDF detailing everything.
PDF:
https://www.dropbox.com/s/y0krbbgslmcea18/Switching%20Skins.pdf?dl=0
Video:
https://www.dropbox.com/s/q99zv8op15r7ptk/SpineSki…
Can you help me understand how to incorporate the SpineExample script into a custom action script so I can insert the skin name into the action for the player prefab spineGameObject like in ChangeSkinAction (that currently seems to not do anything :…
updated code to what you updated but getting this error:
Assets/Sleepytime Village/Scripts/CustomActions/ChangeSkinAction.cs(3,1): error CS1529: A using clause must precede all other elements defined in the namespace except extern alias declaration…
Update, so I have made it into a custom action successfully, but get two errors:
PlayerGameObject is NullUnityEngine.Debug:LogError (object)
The Spine GameObject is missing once the scene is stopped.
and
MissingReferenceException: The object of …
in fact, i think this code, but i would need this as a custom script if possible? Ignore code above:
using System.Collections;using System.Collections.Generic;using UnityEngine;using Spine;using Spine.Unity;public class SkinExample : MonoBehaviour …
Hi Chris,
I am trying to use a custom action script to change the skin. But I am getting an error:
Assets/Sleepytime Village/Scripts/CustomActions/ChangeSkinAction.cs(29,13): error CS0246: The type or namespace name 'SkeletonAnimator' could not be…
I did a test and in play positioned the Player into a RL position then ran the action list and the animation did play. So it seems that the Character face direction command isn't working?