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jamesfootlight

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jamesfootlight
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  • All my scenes were already referenced by their name though?
  • this is in editor as well as build, and I get this in the console, it is weirdly spawning all my players, but still granting main player access to the default player prefab. See console info too: https://drive.google.com/file/d/1t9d3Q-BSGBXBq7hjC2t…
  • ok thank you, I have got the scenes working, hurrah! The last problem I have is that in my build when not using build settings for my scenes, all my players prefabs in character settings appear on my title scene (or whichever first scene starts, see…
  • How do we make sure they are loaded into the build however? The speech works in the build from addressables, but the scenes do not, it just hangs black. And how do I set a starting scene using addressables? The starting scene currently is just the s…
  • Ok HALLELUJAH! I've done it! Thanks for all your help
  • so i tried again and deleted stuff. Now I have selected all my audio files and clicked addressable in the inspector but I haven't received a prompt message? Whatever I do leads to the same errors posted way back I'm afraid.
  • So you dragged all audio in to the drop down addressable window? or did they all go in there once you hit addressable on each audio file?
  • ok and did you do anything with the addressables window? Did you drag them in there? How did you name the asset bundle they should be in? and where is your asset bundle in your folders? did you use the script from unity to build it?
  • is your speech set to addressables or asset bundle?
  • I keep getting the unable to open archive file and failed to read data for my assetbundle errors
  • @KaiB Would you mind walking me through how you did it and maybe taking a look at my set up? Would you be up for a zoom? I would very much appreciate it! I feel I am almost there but obvs doing something wrong! I have simplified my names too
  • This is in the editor. I am trying to test the speed of loading scenes using addressables. Current;y the speech isn't playing due to the above errors
  • ok so the keys are identical (without the .mp3) but I get this error: Unable to open archive file: /Users/jlightfoot001/Dropbox/TMOWM FINAL FILES/The Mystery Of Woolley Mountain - Original/Assets/StreamingAssets/speechassetbundle and this: Failed…
  • I also remember this scene loading lag happening after I updated my unity or AC version in the summer FYI
  • Awesome thank you!
  • Hi, so I have read through the documentation, followed some steps but my speech is not being loaded. See screenshots here: https://drive.google.com/drive/folders/1RT02RpwqvnmFWNCVVGovPB2NRKbXlrNv?usp=sharing Should I be using a script to load the …
  • Ok, I have followed the manuals guide, moved the speech folder fro, AC resources into my wider games folder, imported the Addressables package and added the scripting define symbol, but it isn't working, anything else I am missing? The console says …
  • So just to clarify the above could help with my issue, which seems to get worse as the game progresses, rather than slow loading happening right away, it gets worse as the game progresses.. So where do I now put my speech audio files? They are curr…
  • Hi Chris, first apologies for the mess of my original post! I thought I had selected all the code and applied the code tab to it! I have updated your new code but it does not reveal a section to it to now switch the cursor prefab? Ideally I would ha…
  • AC V175.2 and UNITY 2020.3.30f1 - there are 3 player starts in the scene. More concerning is this bug, as there is only one player start in this scene. Overall, my player has a strange tendency to walk somewhere left just after the game is loaded. …
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