Thanks for this Chris, but it's having no effect on my player. The prefab is set to frame flip but the script does not affect it in anyway. See video:
https://www.dropbox.com/s/y3qap5smn5cz4cg/FrameFlipNotWorking.mov?dl=0
Hi Chris, can you elaborate further on the above? this dummy player object, is it just an instance of the prefab in scene? And what happens to it before and after the timeline? Thanks
Thanks chris, how would I integrate this into my current script? I will only be affecting same Ava’s position so this should work as I’ll be relying on the cursor ID and other parameters from my script to change cursor etc
Can a UI cursor still draw from the spritesheet cursor animations in the cursor menu? if so I can just animate the raw image as the parameter cursorID call will pull in the animation? Thus reducing the amount of animations I need in my animator?
It’s more that when the cursor is holding an inventory object and it is used on another hotspot, it pulses (changes in size).
Do you think there is an easier way to do what I’m after? I’m terms of interaction, pulse, close
Ok thanks Chris, am setting up animator without Any State set up, not getting there yet for what I want but I will persist, can you let me know which of these parameters I do not need based on my script and AC's set up?
using UnityEngine.UI;using S…
Are you able to offer any further help on this? Thanks Chris, I've tried all anim options i am aware of, I think the script my just close it regardless of my pulse anim?
Also, when I’m cutscene I’d like the ‘cutscene’ cursor to show but after the c…
Hi, maybe so, but now I have added the line to my script:
_animator.SetBool ("IsInCutscene", KickStarter.stateHandler.IsInCutscene ());
and turned on "Cutscene while moving?" the cursor closes regardless of using the IsInCutsce…
Ok thanks, can you offer any clue? Here are screenshots of two versions that I have tried that both don't currently work. (Hotspot - Cutscene while moving is on)
https://www.dropbox.com/sh/567075mc2lphc1b/AABvAtf3P0cP7WXQh1Zt5saua?dl=0
Ok, think I almost have it, problem is, as soon as the interaction choice is now chosen the cursor automatically closes and we now lose the pulse. Is there a way to let the pulse anim happen first and then the IsInCutscene parameter to apply?
Awesome, ok got thay working, my next question is how do I disable the hotspot until the interaction is complete? or another interaction is chosen? As the problem is that once the hotspot closes, it re-opens again as the cursor is in the hotspot are…
Done it! My bad! Thanks. So from looking at my animator, how would I then have an animation for pulsing chosen interaction (ie Pick Up which is on left of main cursor)? Thanks
Hi Chris, fixed the error, but the above script isn't doing anything different. I don;t need the inventory item to animate, just the cursors. But as I say, I fixed the script and nothing has changed.
I get this in my console if that shed any light?…
Thanks Chris, updated script but getting this error
Assets/Sleepytime Village/Scripts/CursorScript.cs(13,9): error CS0246: The type or namespace name 'RawImage' could not be found (are you missing a using directive or an assembly reference?)
This …