ok so I have commented out this line:
_animator.SetInteger ("CursorID", KickStarter.playerCursor.GetSelectedCursorID ());
And now the cursor works as it should elsewhere, but not on the menus? it is just normal cursor, what do I need to …
Please see video here, when I turn off cursor script it only shows UseOnly action
https://drive.google.com/file/d/13Z8PtOLoAu4Ond-jkUK1N8-eoa7jJW0m/view?usp=share_link
You'd need to tell me if essentially it works with CursorScript off? And then w…
And here is the SteamManager script:
// The SteamManager is designed to work with Steamworks.NET// This file is released into the public domain.// Where that dedication is not recognized you are granted a perpetual,// irrevocable license to copy an…
so my UseIconID when just on the cursor mode is -1, and changes accordingly when hovering over hostpots correctly, and my CursorID changes the same as UseIconID also, however, menu I hover over the menu the MenuOverideID changes (but only on menu) b…
ok, I have updated to latest AC but my UNity UI cursor is still not changing. If you check the PDF link above, does my cursors animator have the correct variables and parameters for this to work?
Thanks Chris, so does this mean I have to build from the native platform? Or are there different folders specific to each platform? And if so, how do I do that please? Thanks!
OK sorted! I didn't know that was there! I also am getting an error when loading a scene for addressables, saying the scene is not loaded but it definitely is as the scenes are loading and not in build settings