Hi Chris-
Apologize for error with previous link.
Thanks for the Cube diagnostic suggestion — it isolated the issue. Here's what I found:
Setup: Hotspot detection method is set to Player Vicinity (confirmed in Settings > Hotspots). The Hotspot'…
I tried using "Mouse Over" but it disrupted my use of markers when Entering and exiting doors in the game world. If it's not an imposition, perhaps seeing my scene will identify the issue? Thank you-Jim
link: [LINK REMOVED]
Unity 6.3 LTS (6000.3.16f1) and AC version 1.86.3
This is a third-person 3D
Issue not limited to this hotspot.
Unchecking "Place distant Hotspots on separate layer" negatively impacted player navigation.
Link to AC Game Editor screenshot: …
My cog menu does not offer the Restore option. Link: https://drive.google.com/file/d/1DwndsNPlzgL287MyHnEtIgvzyEBDYKsl/view?usp=sharing
Anyway, manually fixing the remaining interactions isn't that difficult, and I'm using version control now. I app…
Essentially the project was fine one day, the interactions were empty the next time I opened the project, and then opening project backups dating back 2+ days had the interactions also empty. I have project backups going back several weeks but didn'…
I don't have any Cutscenes in the scene.
I've gone back several days in terms of backups and issue present in all of them.
How would I PM the scene to you?
Links to screenshots:
https://drive.google.com/file/d/1TL4xC8VYMs0R7uzTvv05XyN_lnGw8fez/view?usp=sharing
https://drive.google.com/file/d/1DCLrZ_1Msma3K3uhSVT1ER4uL6FYv0dx/view?usp=sharing
Console:
Assets\AdventureCreator\Scripts\ActionList\Editor\ActionListAssetEditor.cs(602,38): warning CS0618: 'EditorUtility.InstanceIDToObject(int)' is obsolete: 'InstanceIDToObject(int) is obsolete. Use EditorUtility.EntityIdToObject instead.'
Ass…
Thank you for your input. I attached the script to the root and completed the fields re: the children via the Inspector [see screenshot] but clothing continues to have an "out of body experience :smile: "
https://drive.google.com/file/d/1f…
You asked: Where is the Animator that came with the asset placed? On each body part, or a shared root?
Here are 2 screenshots showing that the character and the body parts are using the same Animator.
https://drive.google.com/file/d/1YVwqeWP5eHQ2o…
Hi Chris-
I'm using the Morgue scene that you used in the 1st-person tutorial and am using a 3rd-person character from ITHappy's Medical Pack.
This is how the characters are described on the Asset Store:
• Characters (x24)
Doctors, surgeons, nurs…