Just updated to 1.46 and the new "cornered" textoutlines work great, thanks Chris!(Image)
This is what I changed in Line 880 of AdvGame.cs:
AdvGame.DrawTextOutline (rect, text, style, outColor, inColor, size *= 2.5f);
Values bigger tha…
My brain! Where was my brain again!! Thanks, now it works, of course :)
Edit: The un-set and re-set thingy is a bit tricky, though. If you don't know that it has to be done that way, it's hard to discover.
(Image)
Ah, an interaction which blocks the ability so select it sounds great! Is this a new thing or is this already possible in 1.45? I don't need the examine thingy urgently, so its fine if it's done at a later point.
Thanks so much!!
Ok, i just tried the "Can drop onto itself" option. To be honest, it's a bit unintuitive (For the player it's not clear that using an object with itself examines it) and not the way Broken Age handles it. Plus, I have the "Hide curren…
Hi Chris!
@ broken age style: Interesting, will try it out later, thx!
@ swap: That would be so great :)
@ lock: Yes, this is a very specific feature for my plans for our next game. And yes, it would be a per-item thing. In the course of the story o…
FUCK, I'm an idiot, you're right. It's clearly to early in the morning :) (Background: I have another "CurrentScene" variable which is an integer, and I confused them. That's what happens when you name your variables badly).
Sorry! Case cl…
Yieeha, "Being Her Darkest Friend" made the 3rd place (out of 89) at the Adventure Jam!! http://jams.gamejolt.io/adventurejam/games/being-her-darkest-friend/57026
The people at gamejolt seem to like it and are already demanding a next epi…
Yes, I think AGS uses Fonts with outlines attached, I tried to find and use such fonts for AC as well, but regular Fonts doesn't seem to work that way (only found "inverted" fonts). Is there maybe a easier solution? Anyway, the most import…
Hi again!
I'm still trying to create pixel-perfect 1990-LucasArts-Style Adventure Games with AC and I'm still not happy with the text-outline in AC:
(Image)
There are 2 main issues:
1) The text outlines in SCUMM and AGS are different than in AC. T…
Hi guys!
I think fulviov was talking about pixel-perfectness, which is hard/impossible to achieve in unity at the moment. Old games (like the original SCUMM games) had only 320x200 pixels, so the resolution of the character sprites went down when th…
Just tried it out and it works. But it somehow misses the point why I'd like to use parameters for this at all: I want to be able to create lots of different responses and interactions to different game states quickly and without losing the overview…
no, i renamed the hotspots with the normal Hotspots: Rename action.
Nevermind the parameter translations, it was just sub optimal i started using them before I looked into how the IDs of the translations work. I'm currently reworking my cutscenes an…
Hey there! I'm referring to this problem here.
As I mentioned above, defining variable-ranges using the Variable:Check actions is extremely cumbersome and confusing. I have a lot of game-progress related texts to be shown in various states of the ga…