Hmm, yesterday the embedded picture worked. Here's the link to the screenshot.
But i think the problem can be solved relatively easily. I "only" have to go through all my cutscenes and interactions, create normal dialog actions beneath my …
Yeah, thanks!! Renaming the Awake function in RuntimeVariables (and in line 71 of ActionEndGame) worked!! Now the variables are stored/loaded correctly and everything is on track for the #AdventureJam again :)
Thanks!!
Yeah, great! When can the update be expected, approximately? We're working on an AdventureJam game and the deadline is the 17th. We'd like to release it Webplayer only this time and would need to disable all Saving UI elements in case the AC 1.43x u…
The 1.42c project is basically an older version of my currend project. I duplicated the 1.42c folder renamed it, started the "new" project in unity and then updated it to 1.43. I just started playing around with options data a few days ago…
Ok, created all variables again, but problem is not solved (But it was a good occasion to go through all cutscenes and re-check the actions again :) )
But I found something else when I looked into the Persistent Engine Gameobject while Play-Mode:(Im…
I loaded an pre-AC1.42 project and it worked well. My newest guess is that it could have to do with messing around (sorting, re-arranging, deleting) Global Variables in the "Variables" Tab of the Game Editor. I re-arranged the order of the…
AC 1.43 is great, as usual :) Congratulations!!
But I have a question: Has anything changed how playing sounds across scenes work? I have a sound ("play across scenes" checked, not looped, Constant ID, Retrain in prefab, Sound object is …
Just upgraded from AC 1.42c to 1.43 and can't wait to test the new features, the changelog looks awesome!
But I have some bad news: Since upgrading, the layers are broken for me:- I all sorting maps of all levels set to "Sorting Layer" (bu…
Thx, Chris! Tried it and it seems to work fine. So if I want to have 10 transparency levels, I have to create 10 materials and swap them using the "object - change material" action? Sounds ok for me :) Btw, what does the "Material ind…
*Facepalm* I've found the reason behind this issue. Of course it was no bug but my fault:The Default Sorting Map of the start scene was set to "Order in Layer", but the sorting maps of all other scenes were set to "Sorting Layer"…
I noticed that the player prefab has "Order in Layer: 1" when it's in the "Resources" folder, but as soon it is dragged into the game, the instance there has "Order in Layer: 0", which can't be changed and snaps always …
It's occurring again in my Unity5 AC1.42c project. Starting scene 1 directly: Player char sorting layer is fine. Accessing scene 1 via the Titlescreen scene: Player char is behind all other layers.
The workaround I'm using now is to simply give eve…
Before I upgraded to Unity 5 today I deinstalled Unity 4.6.2, deleted all unity- and Adventure Creator related files from my system drive and from the windows registry. Now everything works perfectly again, no nasty errors anymore, yay :)
Also updated to Unity 5 and everything seems to work fine!But I had one minor issue: The very first time after opening and upgrading an old project to Unity 5, there was something wrong with the Player Start Markers when changing scenes (the next sc…
Finally! A Fragment Of Her is finished and was officially released:
http://www.chronerion.com/a-fragment-of-her-finished/
Have fun! Feedback is very welcome :)
Ah, thanks for the tip, I didn't look into the registry. I'll try that after I finished my current project (which is running ok again btw. But new AC projects still are broken).