I bit the bullet and updated AC which seems to have gone smoothly thankfully. The issue seems to be possibly fixed. At least I have not been able to recreate it yet since updating.
I do not use a blend tree. Do you think that is the issue or just a possible thing to try? I'm not sure I want to fiddle with the fundamental way my animation controller works this close to release unless it's almost certainly the problem.
The anim…
The forum must have removed the time stamp. The flicker happens fairly frequently, but I can see it flicker once at 14:43 and again at around 14:52
Not sure which things about the subtitles menu you want to see but here are the settings you most li…
Here is a link to a gif of what's happening.
https://ibb.co/8bcX2R3
He takes one step forward. There is nothing on the hotspot that is telling him to do that, and it doesn't even matter what hotspot I click, he does it no matter what the hotspot. …
He does not turn by root motion. Only forward and back.
It happens in ever scene of the game, but here is one of them with the baked navmesh visible
https://ibb.co/MgQVHxX
Player inspector:
https://ibb.co/tbsKMJQ
https://ibb.co/FWkFHkC
movement s…
Sorry for taking so long to get back on this. I have been quite busy.
It does appear to be the rate at which he turns which is likely a frame rate issue. Because he moves using root motion, he takes a very wide arc when he turns for some people.
I…
Quite a few. Here you can find a free game in which I combine AC with a platformer/fighting game: https://stand-off-software.itch.io/youre-my-hero
Keep in mind that game was made in 2 weeks for a jam, and it's very unpolished, but it does combine t…
Ac works great in combination with other plugins and tools. I have used many different tools in combination with AC. AC is flexible enough that it works with pretty much anything but getting things to work seamlessly together could require a bit of …
Is there a quick hack for this besides switching to an Adventure Creator menu? My game releases in about 5 weeks and trying to get the remaining bugs out.
AC 1.64.5
Unity 2019.1.9f1
It's any inventory item at all, not any specific one, even ones for which the create button used to work. This started when I upgraded to Unity 2019 from Unity 2018.
Is this feature now available in the newest version? Deciding if I should update my AC version. This feature would save me a lot of time and would make that decision easy.
The other issue, which may or may not be somehow related is that when the game ends, the player still has whatever portrait he last had. There is an easy workaround for this one by just setting the portrait back in the OnStart of the Main Menu scene…
By using those debug messages and keeping an eye on the player's portrait, I discovered that it is correctly restoring the portrait image on the player whenever a game is loaded. However, it is not using the portrait image that's on the player.
I c…
Just did #2 again and kept an eye on the object. When the game ends and gets sent back to the main menu, it does appear to destroy his object and create another one from the prefab, but his portrait is still whatever it was from the last scene. So h…
This is getting more and more baffling. Two new pieces of information.
* I disabled the autosave on the scene after those 2 scenes. If I restore from that one, he reverts to his non-hat portrait.
* I started the game and restored a game in which …
Most scenes auto save when you enter them, in the Onload Cutscene (which is always called from the OnStart cutscene). So restoring a game from within a scene usually just backs you up to the moment you entered that scene.
However, there are two sce…
Adding Remember Animator to the player fixed that one.
However, the portrait issue isn't a problem with it not saving. It is saving. The textures are in a Resources folder and it's saving them just fine. I can quit the game and come back and restor…
I am 200% in support of item 6 on this list. It is almost never the case that I want a character to walk to somewhere and then continue facing whatever random direction he's facing when he gets there.
1. Building to Windows and Linux. 1 of the the times it happened was in the Linux build. The other 3 in the Windows build
2. I use Player: Switch in a scene to have the character change his clothes. There is also one scene that has a local player, a…