That was it. Thank you for helping narrow it down.
Just needed to update the "2D IK" package to the newest version.
The "2D Animation" package is now out of preview, and officially released in 2019.3:
https://forum.unity.com/th…
Thank you! The new AC update works great! Updating the "Sorting Group" does the trick.
Others may be interested in using the Unity 2D Animation Package workflow as well, so I'll just mention that "Frame Flipping" also works for …
Thank you! Sounds like a great update to look forward to for the new year!
Just to share some more info regarding your reply:
It may work if the "Sorting Group's" "Order in Layer" value is updated, and the other individual sprit…
After more testing, it appears that changing the "Sorting Map Affect sprite's": "Order in Layer", to "Sorting Layer", only "worked" because it had no values yet entered to its different "Layer" field…
Thank you again for your advice, Chris!
My understanding is that the Unity 2D Animation Package needs the separate sprites to work. There's also no equivalent to a "Sprite Mesh Combiner" (my understanding is it's because the 2D Animation …
Thank you again, Chris.
It was using the Orthographic camera. Out of curiosity I changed the camera to Perspective though that didn't have an effect on the overlapping.
Tested increasing the "Shared Layer Separation Distance", from the o…
Thank you!
After posting last, yes, I realized that the sprites increasing by 1 was indeed due to the top Sorting Map region's value of 1.
The Sorting Areas; values are 1 (for the top region), and 20 (for the bottom).
https://imgur.com/a/jpSi6Tf
I…
An understanding came to mind after posting last: Instead of shifting down the Z-axis, AC likely increased the values by 1 since that's what the Sorting Map did. It's top half Sorting Area was set to 1.
Thank you for your explanation, Chris!
Here's a screenshot showing the overlapping:
https://imgur.com/yraQOmm
Also here's one showing the Sorting Map:
https://imgur.com/a/jpSi6Tf
After more testing, it actually doesn't appear to overlap at the Sor…
Actually, the next step was that the NPC needs to have a Box Collider 2D added to the empty GameObject that was created. That solved the collider part.
There is still a bit of overlapping of each characters' (Player and NPC) sprites at the line whe…
Thank you for your explanation, Chris! That makes sense.
I arranged the hierarchy like you showed, and it animates correctly!
https://imgur.com/a/T1cJ00H
It fixes the "Turn Object in 3D" issue, as well.
Very good point about moving in fro…
Thank you Chris for your ideas and explanations. It's appreciated!
"Follow Sorting Map" was checked when I looked again -- must've just been un-checked accidentally before taking the screenshot.
The animations and resizing on the Sorting…
This type of menu style is exactly what I'd like to create.
Would you be willing to share the newest code that was shared? The PasteAll link is broken now and unable to see it. It would be very much appreciated, and it will be very helpful.
By the …