Well but I would consider this more like a workaround. If you have bigger worlds you need like 30-100 different Players for switching. I don't think thats a "best practice" solution.
Yeah I am using the current version.I think my problem was, that I am also using some custom code for the mouselock. It is basically working like it should, but as I am using 2 screens, it's pretty much unplayable for me, because the ingame mouse sp…
Reimporting worked. Thanks.
It was my own bitbucket repo. Was wondering because I made an extra branch for it, but even I checkout an older branch, it kept crashing.
Hey, thanks for your answer. But I still have some problems.
Ingame:What I want to achive is that the game is in first person with a locked cursor, but you can press escape on the keyboard and the menu appears with settings, resume and quit and at …