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harshat30

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harshat30
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  • I am using the regular Cam "NavCam1". I will try that child/parent idea, Thanks.
  • Hey Chris, I ran the End Game Action and found out that the action wasn't running, because I called this menu by mistake some where else and had if/else condition to it(by mistake, totally confused it). Now things working good. "Engine: End gam…
  • Hi Me too. I also would like to know the answers for those question. I am new here. Atleast the answers for the questions 1 and 2 (1. What are the puzzles which can be created using this AC alone? and 2. Is there any puzzle I can buy and add with th…
  • The Menu name is right on both sides, I checked it. I will try what you said about the "end game", "change state ","checking console" and post the screenshot if i could not find the problem. Thanks Chris!
  • A simple actionlist Menu-->Change State-->Turnoff Menu and Menu Name.  That's it. 
  • Chris, I need to close that above discussed menu, so I added a button element in that Menu. But it is not working, Check here. I am using Manual as Appear Type For ClickType in Button I used Run ActionList and also Turnoff Menu Thanks
  • Hi Chris, "Apologies for the confusion, I was referring to the black window - a property of the inventory item, not the "Properties" feature itself."Not a problem and Thanks Appear Type was set to On InteractionAnd on Console I g…
  • Hi Chris, "Apologies for the confusion, I was referring to the black window - a property of the inventory item, not the "Properties" feature itself."Not a problem and Thanks Appear Type was set to On InteractionAnd on Console I g…
  • Hey Chris. I am not getting it right entirely.  You said ""Use interaction" ActionList in the Inventory's properties window"  I am guessing you are talking about the white rectangle tab. Is yes, please tell me how to do it. I che…
  • I have the same issue (I need to use an inventory item on my player(drag and drop it off on my player)). I followed your steps but not works as expected. I need to drag the item in my player but the item responds immediately after a click.
  • Thanks Chris!
  • Hi Chris, I had the same issue, I tried and it worked but tiny issue. The Inventory Item works fine, right after I click on it. I wanted to drag the inventory item on to my player.  Any Help??
  • Hi ChrisIceBox Did you Crack this issue? I am facing similar problem to this, my NPC is facing down left by default but when I play, he changes facing angle for no reason, I really don't know why? Thanks in advance!!!
  • Okay I Got it!!! Thanks to SkyTree , Mathias and ChrisIceBox . How did I do it? (just in case any newbie like me needed this)I have a door where I need something to fall off from the ceiling after 5 seconds from accessing the door and I don't want s…
  • "Then create an actionlist that loops (a node that points back to it's starting point):"Where do I create this actionlist. On the Door? can I able to create an actionlist independently?how?
  • @Mathias  Does the system will wait for this to complete? Because I need something to run behind the game where nothing is paused. 
  • Thanks SkyTree I understand that if I use variables it is lot better.  I have fews questions though!1. Is there is possible way to write compare every tick "this value" to "that value"?2. If Yes, where do I write that action.3. I…
  • Sorry guys. I couldn't able to find the answer before I posted this question. But now I got it. Under Game Editor --> Settings --> "Disable" Double-Tap Hotspots. Done
  • Sorry if I was confusing before, my question is, I have a navmesh and when I click outside the navmesh, he still moves. He is not crossing the navmesh bounday but he is still moving and I don't wan that. Thanks
  • Awesome, Thanks a lot Chris!!
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