https://gofile.io/d/aA9IZe
thank you!
i test nested conversation like you suggested,and use all conversation with override options,so that willl not dependen wait until finished, but when i nested conversation in an run actinlist,and start a new con…
https://gofile.io/d/V7dC1i
i upload my ac scene (temp link) that recreated my situation(with no ac package,only my ac scene),there is two ways i nested conversation,please see the info actionlist,and use latest versation(1.81) of ac
i updated the latest version 1.81. and test the issue about nested conversation,still has some bug,but different:
when i use nested conversation with no override options,the actionlist will return immediately;
when i use nested conversation with ov…
I have knew!
i creat menu by script at runtime, then i call PlayerMenus RebuildMenus,
if (newMenu.menuSource == MenuSource.UnityUiInScene)
{
newMenu.LoadUnityUI (false);
}
that's in RebuildMenus
PlayerMenus.OnInitialiseScene is rig…
i make a speech ui gameobject in scene, set a subtitles menu use unityUIinscene,and set a button ,click type is simulate input
but,the button is not working when i clicked,
so i found that "newMenu.LoadUnityUI (false)"; false means not a…
Thank you for reply,yes ,it is, i want to make a package depend on adventure creator package,and some custom actions in my package,but adventure creator can't support those custom actions folders not under assets folder