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g__b

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g__b
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  • I also had problems playing a movie. The file should be inside the Resources folder, or, on iOS, can be linked from a server. Now I'm using this script on an empty gameobject to play the movie: using UnityEngine; using System.Collections; publi…
  • The curious thing is that I upgraded Unity because I got the error with 5.1.1f and I wasn't able to build.I am testing now with 5.1.1f on an empty project and it is building. Hope that also my game project will build!Thank you as always! EDIT: Also …
    in IL2CPP error Comment by g__b July 2015
  • Notice that the first error line is different from yesterday, the one that I pasted now is from my current game project. 
    in IL2CPP error Comment by g__b July 2015
  • Yes, I have 4 red errors, too long to paste all here: IL2CPP error for type 'System.Uri/UriScheme' in assembly '/Users/xxx/Documents/iOS Dev/xxx/Temp/StagingArea/Data/Managed/System.dll'Additional information: Build a development build for more inf…
    in IL2CPP error Comment by g__b July 2015
  • That would be very useful for my game!I am looking at MenuCrafting and PlayerMenus scripts, but I am not sure how to proceed. I'll wait for the update.Thank you!
  • It was easy! I used a string Global Variable to store the current question, and other Global Variables to store one question each.Then I always reference the current question in menu via [var:xx] and change the variable with Variable->Copy.
  • Yes the GameObject is inside the current scene, with just the "HSController" script. I tried several times, renamed the script to 'ServerScript', restarted Unity, but the reference disappears as soon as I start the game.Since the reference…
  • and here is the custom action
  • Hello, I am trying to add an empty gameObject with the server script to the custom Action. I can add it, but when I start the game the reference disappears. If I add it while the game is running, it works perfectly.What am I doing wrong?Here is a sc…
  • Thank you!
  • Thank you SkyTree for your answer, I don't know if I need an Hint system like the one you're describing, but the details are very useful. 
    in Highlight Menu Comment by g__b May 2015
  • Using an Animator with just an animation clip looping on Image.Color.a worked perfectly. Thank you!
    in Highlight Menu Comment by g__b May 2015
  • I tried that but it doesn't work neither in the editor nor built on iPad.How can I help you to debug? Do you need my Inventory prefab? I just modified your Inventory, setting the appear type as manual. It fades in/out when pressing a button on the s…
  • I tried to check the "Drag-drop inventory?" in the Settings Manager. It doesn't work when run in the Editor, neither when the app is built and tested on the iPad.When I click/touch on the inventory item nothing happens, if I release the m…
  • Thanks for pointing that out. I succesfully created this scene using two nav meshes. When the gate is open the left navmesh is substituted with another "complete" one, and the exit hotspots on the right are disabled.(Image)
  • Thank you! Hope I won't bother you anymore with menus :)
  • Thank you, it works.I still have a small issue: I am enabling the InventoryButton after the player collects a backpack. I am using this cutscene: (Image) The InventoryButton is enabled only after the dialogue is over or skipped.If I set the dialog…
  • Thank you for the check state suggestion.I got the player moving again now, but I don't know why. BTW, this is how the InventoryButton looks like now: (Image) And this is the "OpenCloseInventory" ActionList to Hide/Show the inventory aft…
  • Now It's all clear. I got it working! Thank you for your patience, and keep up the good work!
  • I'm following this tutorial: http://www.adventurecreator.org/tutorials/creating-title-screen-menu I tried unchecking the "Loading scene" This is what I have right now:(Image) The scene settings: The onStart Cutscene:(Image) When I …
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