So it seems to make a difference on some hotspots but not others-
-When it works: It's on hotspots that don't switch cameras beforehand. So say my player, walking around in the 2d first person world using the nodes, clicks on a newspaper and a menu…
Right, but the navigation menu is set to lock when you click on the bulletin board, but they are in the same area so it's possible.
My Navigation menu was all in one menu using one Unity UI Prefab canvas. I'm going to seperate it now and see if tha…
Basically yes. When I click on the bulletin, it switches cameras (since I'm using the 2D first person pack), and then when I click on the piece of paper on the bulletin is when the menu pops up, and the entire screen is the menu.
The exit ActionLis…
https://drive.google.com/file/d/1gBUrhLaO7Cu876b9YHxfdiqXRPWjWrqq/view?usp=sharing
Hopefully it's more clear in this video with AC status turned on. When I click the piece of paper on the bulliten, it's not switching cameras, but a menu is shown. w…
I should state, although it looks like gameplay, when I click the bulliten board in the game those are menu pop ups.
There's no real reason (or gameplay reason) for the game to be paused, but like in the video at the end the menu's aren't closing u…
Yes, this is only happening in the scene I created! No other scenes. It is still happening in that scene but I'm not sure what it is that could have caused it
Hi Chris, The variables don't get removed exactly (they still exist) but they are reset to "Untitled"- they're all boolean set to false. I am using Unity version 6000.3.9f1, and Adventure Creator v.1.86.1. I did save before entering play m…
Chris-Thanks so much!
I was also having an issue where the navigation nodes are present at all times, even when I have other menu screens popped up or there's no direction to go in (so if there's only North and South and not East and West). I'm not…
Hi Chris, when I downloaded the new file and went into the included 2D example, it no longer will show the specific camera's view in-game, but will only show the main cameras view. Not sure if this was something on my end, but I didn't change anythi…
Update, I think I fixed this by adding a "Inventory:Check" for each item and refering back to the "Variable: Check Random Number" if I already had it... Thanks!
As I'm testing this, I'm realizing that avoiding doing duplicate items is necessary as it only adds one item to my inventory, not two... if there's a way I can pick one at a time without doing duplicates (so that I can show menu/dialogue, etc), let …
Chris,
Thank you for this reply and including this script!! I have a few follow up questions.
One, I would ideally like to have it so that the player is given 1 item at a time, especially because I would like a menu with the corresponding graphic …
Ahh okay, I had the label text set to a global variable, thanks!
I realized the issue is that for it needed to be a number up rather than the exact number (so I had it set to 6 when it needed to be 7 to play)- It's now working!
My final question i…
Hi Chris, thanks again-
Heres the Actionlist I have running for the event runner component, as well as how I have the event runner set up (in an empty game object):
https://drive.google.com/file/d/1oqhal29L_yFZ_CwLt3lDwmMPrYIrEqAM/view?usp=sharing…
Chris- thanks so much for getting back to me, I just have a few more questions
First, the {h:D2}:00 doesn't seem to be working on my end, using a label menu element. It was previously set to '{h}:{m:D2}:{s:D2}', I tried a few different variations a…