https://drive.google.com/file/d/1gBUrhLaO7Cu876b9YHxfdiqXRPWjWrqq/view?usp=sharing
Hopefully it's more clear in this video with AC status turned on. When I click the piece of paper on the bulliten, it's not switching cameras, but a menu is shown. w…
I should state, although it looks like gameplay, when I click the bulliten board in the game those are menu pop ups.
There's no real reason (or gameplay reason) for the game to be paused, but like in the video at the end the menu's aren't closing u…
Yes, this is only happening in the scene I created! No other scenes. It is still happening in that scene but I'm not sure what it is that could have caused it
Hi Chris, The variables don't get removed exactly (they still exist) but they are reset to "Untitled"- they're all boolean set to false. I am using Unity version 6000.3.9f1, and Adventure Creator v.1.86.1. I did save before entering play m…
Chris-Thanks so much!
I was also having an issue where the navigation nodes are present at all times, even when I have other menu screens popped up or there's no direction to go in (so if there's only North and South and not East and West). I'm not…
Hi Chris, when I downloaded the new file and went into the included 2D example, it no longer will show the specific camera's view in-game, but will only show the main cameras view. Not sure if this was something on my end, but I didn't change anythi…
Update, I think I fixed this by adding a "Inventory:Check" for each item and refering back to the "Variable: Check Random Number" if I already had it... Thanks!
As I'm testing this, I'm realizing that avoiding doing duplicate items is necessary as it only adds one item to my inventory, not two... if there's a way I can pick one at a time without doing duplicates (so that I can show menu/dialogue, etc), let …
Chris,
Thank you for this reply and including this script!! I have a few follow up questions.
One, I would ideally like to have it so that the player is given 1 item at a time, especially because I would like a menu with the corresponding graphic …
Ahh okay, I had the label text set to a global variable, thanks!
I realized the issue is that for it needed to be a number up rather than the exact number (so I had it set to 6 when it needed to be 7 to play)- It's now working!
My final question i…
Hi Chris, thanks again-
Heres the Actionlist I have running for the event runner component, as well as how I have the event runner set up (in an empty game object):
https://drive.google.com/file/d/1oqhal29L_yFZ_CwLt3lDwmMPrYIrEqAM/view?usp=sharing…
Chris- thanks so much for getting back to me, I just have a few more questions
First, the {h:D2}:00 doesn't seem to be working on my end, using a label menu element. It was previously set to '{h}:{m:D2}:{s:D2}', I tried a few different variations a…
I did, and when I had the movement nodes set it got rid of everything and replaced with Navigation and Hotspot. I did as you said, and its still not showing up- The other properties are currently set to what they are on default, here's what the hots…
Here's the hotspot:
https://drive.google.com/file/d/1lTtGW5srry91mPYkJfZPuL2giRCfhvU8/view?usp=drive_link
Here's the highlighted object:
https://drive.google.com/file/d/14CkPvQ0nMSavRjqQr87MdojQI3hkUpqs/view?usp=sharing
Here's the menu manager:
…
the hotspot isn't showing up whatsoever when hovered over the handle, the cursor doesn't change and no action happens. When I press the run now button in the ActionList, it works, and when I change the player action it still wont show. I clicked the…