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foggy_studio

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foggy_studio
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  • Hi Thanks for this suggestion, it worked somehow (changing parameter manually) but for the little script, I couldn't do it (lack of coding skills), although it should be simple. But since we could have it one-time only (for inv introduction), we did…
  • Ok I didn't expect changing to Unity UI Prefab could be easy using provided Inventory Prefab (provided by AC), thanks for that :) Just some other tweaks, is it possible to have these two options? -whenever an item goes to inv, we want to have an a…
  • Thank you so much for the fast reply <3 So I should go for unity ui, the problem is when I change it to unity ui nothing work, I mean even I can't move my character, it's kind of like clicking doesn't work. But I will go through it more precise…
  • Thank you for the best guidance. I just added it on wiki, just couldn't to upload my .unitypackage file which already had animations, script, etc which could be skipped to step 7 on wiki. However if I find a good host I will upload it at some point…
  • Oh this worked like a charm! B) I wanted to take a moment to express my heartfelt gratitude for the outstanding guidance you provided. That was incredibly clear and helpful. <3 I can attach the Prefab to the wiki if that helps others (anims i…
  • Thank you so much for this, I have changed Unity Sprites to Sprites Unity Complex and spine animations are still working. Just need to study the Demo 2D Brain prefab more to understand the details.
  • Hi there, I had a similar question so I decided to ask here (hope that's alright, sorry). I want to have custom flip animation when the Player turns left and right, is this possible? Now the Player instantly turns left and right (by Left mirrorin…
  • Omg so many thanks, it's working :) No need for Waits. Character > Move to Point needed Wait until finish? to be checked. The one before Character > Animate (Play Custom)
  • Yes I used that as well. I guess it might a very rookie mistake. But here is the video, showing one animation called "fem_happy" won't play until it has Wait. But I'm still making better animation for testing it better, and if I had this…
  • Thank you so much Chris, Really appreciate your time and consideration :) I'm using unity 2022.1.10f1 because of spine runtime compatibility (Compatible with Spine 4.1.00 or newer and Unity 2017.1-2022.1) AC version is 1.77.3 As I was figuring out…
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