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face_mcgace

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face_mcgace
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  • So turned out to be a dodgy prefab :/ recreated a new one and my script works fine. In case anyone else wants to see the code, just put inside the PlayerMovement.cs script: #if UNITY_STANDALONE || UNITY_EDITOR                            moveDirectio…
  • If you remove the Gameengine prefab then you get this:  NullReferenceException: Object reference not set to an instance of an objectAC.SceneChanger.PrepareSceneForExit () So it's either black screen load or not load at all I'm afraid.
  • I literally just found the answer >< . Seems to always happen haha, oh well. Basically anyone else that's tripped up on this - make sure that if you chose Unity UI for the menu just use the AC default instead (seems to work better). You can us…
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