So how would we get collision cube 2D to work with "Unity 2D mode", or is that not possible? For my purposes, I'm trying to have the player not be able to go to the next scene until a door opens, so i have the navmesh going out through th…
thanks for the replies!
Sorry, didn't mean threads on this forum, was actually talking about the thread that klarax posted, but I couldn't understand anything from it. Guess it definitely is a Unity issue, calling from a custom script is worth a t…
Of course 5 minutes after posting this I figured it out. If anyone had the same problem, it turns out that interactions have "input button names" that you can call to using Button Interactions, so I made a button, set it to "simulate…