Okay I found the problem I was experiencing. Within the player prefab I made One empty "parent" game object for all my player camera's. I got rid of the parent and now I have all my camera's directly set up as a child of the player prefab.…
Thanks for the quick response!
I had the rigid body on my player present within the scene.
The problem was that cutscene would "take over" the action list because everything paused.
I set the cutscene to "run in background" an…