Turns out the problem was embarassingly simple - the previous actions in the list hadn't been set up correctly and weren't progressing to the QTE. Now it works fine. Thanks!
My AC version is 1.81.5. I moved the Actions to a new Cutscene that is set to "Pause Gameplay", but it still doesn't work, even when I set the Cutscene to play on start.
I'm using Unity UI. Is it possible to do this with just a Content Size Fitter? I tried using a Content Size Fitter on its own (placed on the speech bubble), but it doesn't seem to work. If I have a Layout Group it does work, but I don't want to use …
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I tried that but it didn't seem to work. For clarity, what I'm trying to do is this:
* When the player enters a new map or walks into a trigger zone, dialogue is displayed
* That dialogue remains on screen until the player enters a differen…
That fixes the transition type issue (though pressing Escape only creates the setuppausemenu object, I have to press Escape again for the menu to appear) but not the appear type issue.
Apologies, that didn't fix the SetupPauseMenu issue, but I discovered that it only happens if either a)Transition Type is set to None or b) Appear Type is set to "On Input Key" instead of "Manual" (I didn't test the other Appear …
Thanks, that fixed the SetupPauseMenu issue, and I realised that the reason I wasn't seeing the preview was because I was looking at the scene window and not the game window.
Ah, I realised what you're saying. You want me to disable the sprite renderer component on the BB-Player root object and add an Animator component to the bb-stand-1 sprite object. I did that and now everything seems to be working fine. Thanks a lot …
This is my character's hierachy. If I delete the sprite from this the Sprite child says "missing" and I get the "only moves in one direction" issue.
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It only works if I turn "Turn root object in 3D?" on. Also by making the sprite a child object of the player prefab there are now two sprites, neither of which animate - one turns in response to movement and the other always faces the came…
Tin Pot controls fine. My character always moves literally in the same direction. The camera perspective is correctly set to 3D. I have attached some images - I believe these cover all of the relevant info.
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