Yes, that's correct. And I know there could be side effects. That's why I asked if there was a reason it was set up that way in the first place. Thanks for looking into it.
I'm using custom Remember components elsewhere in my project, but I don't think that'll work for this case.
Our game has a terminal where the player can receive messages. I'm trying to save which groups of messages have been unlocked so far and whi…
As far as steps to recreate the problem:
* Create a variable of type Popup
* Create an ActionList
* Add a Popup parameter to the ActionList
* Create a Variable - Check Action
* Set the variable to check to your variable
* Attempt to compare it with…