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dyferspaw

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dyferspaw
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  • Thank you for your patience also. I entered calculation 2560/1080 for accuracy, but unfortunately there was no change. From what I understand, Screen.resolutions returns all resolutions that the (main) monitor reports as supported, so to be sure, …
  • Okay, so I decided to add and configure the graphic options template again. And even though I had only modified the appearance of the menu before, it solved some of the problems. Unfortunately, I couldn't find the exact reason. The quality issues h…
  • I can't change my computer's resolution to 2520x1080, so I tried adding aspect ratio 2.37 to the supported aspect ratio. However, my resolution still doesn't appear in the dropdown menu. It only appears in the Label after returning to the settings a…
  • It's hard for me to explain or find a reason. I'll post a link to a video showing the behavior I described. After entering the graphics settings, the resolution field is empty, and an attempt to save results in the following error: ArgumentOutOfRan…
  • Awesome. Yes, of course
  • Hey, did you manage to find the problem? I tried reinstalling input integration again, but nothing changed.
  • Oh right, I added the animated cursor at the beginning and it had the wrong update mode. this solved the whole problem, thank you!
  • Exactly right, now everything works perfect! Thank you very much for your help.
  • Yes it was my manual temporary change to ToggleCursor I imported the package again and left the default assets. However, remapping a button in the UI in the game still doesn't change anything. As in the video the character still runs only on shift.…
  • Hi, I removed and re-uploaded the package from the site and configured, however, still the default UI does not work for me and the InputRebindings variable does not update, probably I am making a mistake somewhere. I attach the video Thank you ver…
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