I ve handled all the states of the particles in my game with state-variables I set when playing or stoping and onLoad particle switch scripts get called by Object: SendMessage TurnOn/Off. not too convenient for an AC beginner.
if the Particle Switc…
The phone hangs because the parameter is also incorrect.I will keep my eyes open if it occurs at some other place.I hope I can reproduce it and give more details.
Speaking of saves.Is there a way to remember the state of particles?
Thank you for looking into this.It is interesting.
My player has a portrait graphic, which I don't exchange or touch during gameplay.I also don't animate the portrait graphic.So the checkbox at "Animate?" isn't checked.
In the speech setti…
the same speech actions work fine when I don't load the savegame.So I think I will try again when the game is done and non of my changes in unity messes up the save games.
Maybe I found a reason.It happens when I load the save game where the speech is where the phoneme hangs.
When loading the save game this warnings are logged.
The referenced script on this Behaviour is missing!UnityEngine.Resources:LoadAll(String, Ty…
Player is speaking - frame 2UnityEngine.Debug:Log(Object)AC.Char:GetLipSyncFrame() (at Assets/AdventureCreator/Scripts/Character/Char.cs:2876)AC.AnimEngine_SpritesUnityComplex:AnimTalk(Animator) (at Assets/AdventureCreator/Scripts/Animation/AnimEngi…
I know now what you mean. just tested itWhen I drag it from the hierarchy window the constant id doesn't show up in the object-visibility actionwhen i drag it from the project window the constant id is recorded and shows up in the action.
In my case…
retain prefab doesn't help in this case.
as it is a player prefab I'm gonna delete it from the scene after working on itand the reference from the visibility action to the sprite within the player-prefab is lost.
Your animation hint is my workaround…
I sometimes get this error when the character has to go around that cornerthe blue X marks the walk to markerthe hotspot is slighty out of the nash mesh at the cornerand I can't reproduce the error all the time. It just happens sometimes.I played a…
at the moment I autogenerate the audio files via text2speech when the action is run.but next week if the unity gods allow it i d like to start recording the voices (after refactoring all texts and speech actions). I wonder how long my voice can hand…
Ok. That is probably my problem.
I m changing texts and actions from time to time. Delete the ones that I think are not that good and reuse actions, etc. ..
The audio files stay when I delete an action.And when an id is reused the old audio file is …
When I have a speech action with the id 786 and I delete it.Then later I add new speech actions. Is it possible that the id 786 is reused at some point because it isn't taken anymore?
hm. initially i thought that each character npc or player starts counting from 1. so i thought that is the reason it happened. weird. Maybe because some actions are already 1,5 years old from an early AC version.
What I experienced was:1) Player has…
The reason there could be another matching id:My Player character has speech ids up to 900
1) Let's say I have a speech action (let's call it Speech Action "Z") of npc xy and it has a speech id of 7632) I change the speaker to "Playe…