ah no. I remember i ve been here some time.removing rigid body. player doesn't get pushed around by npcs. but no triggers.but i need triggers.so the root needs a rigidbody and a small circle collider for the triggers.follow sorting map on the root m…
Thank you for the hints.I created the player character a year ago and had the collider on the root and the follow sorting map on the sprite animator child. The other NPCs are ok.Then I have other green circle gizmos that confused me . I also remove…
@SkyTree: it is Pause the game.
I'm running an action that has a couple of dialogues and then run another conversation. Pretty mixed up everything. :)
I'll keep testing to find out what is really going on
well in this case it wouldn't work for me because i rely on the speech ids. Parameters don't have them i think.It's ok . I ll just use 3 actions whenever the player talks to the camera, but a "talk direction"-dropdown for the speech action…
@Alverik: no, i thought about the person who plays the game. Think of you playing the game: Using an item with an hotspot. The main character says : "I can't use this", or "Hmm great idea". He actually talks the person playing th…