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dransem

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dransem
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  • Thanks again. I did setup the Speech Manager to affect portraits and gameObjects, and mapped the phoneme group from the Shapeable to the Player script. (Lip sync works with Text to Speech and with Brain Sapi file you generated) I'll try to start a …
  • With DebugLog line added to the code and after the Papayago file being converted by Monobehavior for some line-ending format issue, logs finally gaves some numbers (Found frame: 2, Found frame: 0, Found frame: 3,  etc). 24 logged numbers for the 24 …
  • Thank you for your reply, About phoneme editor for matching with the phonemes from the files, I tried different things : adding the ones in the file to the default generated ones like this : B/M/P/MBP/ V AY/AH/IH/EY/ER/A/I/AI/E G/O/OO/OH/W/U/ SH/R…
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