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dll

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dll
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  • It's a 2D character. I've just had a play with the deceleration value, and even reducing it to 1, the frame of idle is still visible. Face after move is not checked. I see the same issue if I ask the player to follow a path - he'll walk from the cur…
  • Thanks for the thoughtful reply Chris.  So far I've gotten by without having to overcome the navmesh issues, just by luck of having a bit of wiggle room in the art - but the tip for using a Cutscene and controlling the active navmesh is a good one.
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