Alright, dropping the Brain2D prefab in helped me to understand where the problem lied. The movement was somehow limited because it had apply root motion enabled - why camera placement was influencing this i have no idea, but thanks for helping me t…
Hey Chris, thank you very much for answering.
I am on Unity 2019.3.6f1 currently with AC 1.71.1
Yes it's a 3d game with a character that is essentially 2D - character's motion is going to be either 4 directional in a 3d perspective.
So here are 2 …