Thanks for the info dude, appreciated.
What I usually do is make an intermediate class which holds a bunch of json strings (or byte arrays) one (or more) for each save system I subvert.
The save system writes only write to their part of the class,…
Thanks for getting back to me Chris - all good info and appreciated :smiley: :
Yeah writing options and slots at different time is fine - I've done exactly this approach with a bunch of games :wink:
Actually the options / progress at different tim…