Thank you, @ACV, for your response and the real-world example! I'm currently in the process of learning about all of this. My story is still quite brief at the moment, and I believe that AC should be able to manage everything for now. However, I may…
Thank you for your reply, @ChrisIceBox! I am so appreciate for your input. I am interested in a mix of activities, but I can’t do art or music. So, my choices are limited to coding and storytelling.
I think collaborating with others is definitive a…
@nastenka This is a very interesting problem, it well be great if you can share the solution. As I follow the official youtube 3d tutorial, as it comes to third person section, I also feel dizzy. P.S I played your web version and my system is mac …
Mmm... I am a beginner, not be able to help, but your game trailer is excellent! I will follow your development closely. Wishing you all the best for your project!
@ChrisIceBox Yes, I'm really feeling overwhelmed by all the assets I've got. But honestly, the biggest issue is that I still have no clue what kind of game I want to make. A friend of mine, who's a manga artist, asked for my help, and I was thinking…
Again, it's me, problem solved. You just need to re-slice the sprite and set it pivot at bottom. The only problem is the old animation will broken... :'(
Animation in unity is a nightmare... :s
@ChrisIceBox I think, I found the problem, I should set the sprite center of the dog to the "bottom center" in sprite Editor. However, the Dog Sprite is made a lot of images. I changed only the first slice pivot.
So, the solution will be …
Hi @mikdog , it is a great game, just played the web version, hehe, stucking in removing the dog... You painting style is amazon cool and the dialog is so funny! Like it! five star!!! <3 <3 <3 <3 <3
Hi @ChrisIceBox Thanks so much for the clear answer of the question. o:)
But can you also take a look for my second question: why my dog is always behind the park bench? :'(
https://www.codehamster.com/wp-content/uploads/2025/05/2025-05-07_17-14-…
Hi @ChrisIceBox , it is no a big issue, because you have said in the video before making the polygon collider, that we should set the "Treehole" position as (0,0,0). I just ignored it... If people follow you, they won't have this problem. …
Hi @ChrisIceBox , thanks! Exactly, it is because of the z-position. I set both NavMesh z-axis to 0, then the hole is on the right position. o:)
But here I am a little confused, if camera is set to "orthographic", then the z-position shou…