and here the link to a old version of the script (we changed something because there are some issue with the double click (at that time the player shows in the marker position before the switch of the scene)): [REDACTED]
Hello Chris,
here a screenshot and a video to illustrate the "issue". The screenshot is about the hotspot (camera fade + switch scene): https://drive.google.com/file/d/1FWn_jO4KGYJ7Rxu7op1SVjRLFzkQfdv9/view?usp=sharing
The video is about …
Hi Chris, sorry, probably, I didn't explain well.
I'd like the player doesn't turn when we use the trigger with double click. At the moment, if you double click, the player turn and then switch the scene. I'd like to double click and only switch th…
Hi Chris,
we tried, but the script seems to work on the double click and not on the first click (so the player turns).
Do you know if it could be any other workaround?
With the previous version of AC we have a script to solve the double click posi…
Hi Chris,
correct, when I convert one-at-a-time and restart Unity in between, it keeps the links with gameobjects. ActionLists do not reference the same gameobject, all the links to different gameobjects are lost.
Hi Chris, thank you very much. Just a doubt: I can use the 2d lighting instead of tint map and it seems to work well, but if I have to animate for example intensity or color in a exact moment (ex. I change the background with an action and I want to…
Hello Chris,
thank you very much. With the changes you suggested game doesn't lock, but the direction of animation is not correct (as you supposed). Here the settings and player screenshots:
Settings Manager: https://drive.google.com/file/d/1EGtmu…
Hi Chris, we tried the workaround but in some cases it doesn't work. We noticed that in these cases we need to add more Engine:Wait -1 blocks. This issue is quite dangerous so we would like to know if you scheduled a fix for it.
Thank you.
Hello Chris, thank you. Here two short clips to illustrate the issue:
* clip01 (https://drive.google.com/file/d/1F1EPxKRrBhFe5FSBO_oJARRp0MfgLAF2/view?usp=sharing): correct behaviour. I change background and camera but player remain in the same pos…
Thanks Chris. I sent you a PM. The intent is, when the player makes double click, character, from position where he is, turn him to the hotspot then scene changes (but the character doesn't vanish to re-appear in the Hotspot Marker).