Thank you @ChrisIceBox.
Current Setup:
I'm not using Auto-Correct UI
UI Image Type: Image
Graphic Type: Normal
When Invisible: Disable Object
Problem:
When using Unity's in-scene menu:
The layout displays correctly initially.
But if I set an imag…
Dear Adventure Creator Team,
I'd like to inform you that I've emailed my .unitypackage file to hello@adventurecreator.org. Please check your inbox for this attachment.
I created a 3D project with no character and no movement.
I believe the issue is that my custom component interacts with a Cutscene during the Start() phase, when your engine isn't fully ready yet, causing incorrect menu display.
Maybe you could add…
By the way, I encountered an issue where menu sub-elements failed to display when I triggered an ActionList via Interact in the Start function of a custom component. Later, I realized a more appropriate approach is to configure the OnStart Cutscene …
The real problem occurs when an Action tries to open a menu that is already open in the scene. This causes the next Action (intended to show the first menu element) to fail.
Request:
Please check the robustness of the code and improve the logic. Ev…